Sentons launches SurfaceWave, a processor and tech to create software-defined surfaces that supercharge touch and gesture

INSUBCONTINENT EXCLUSIVE:
As handset makers continue to work on ways of making smartphones more streamlined and sleek, while at the same time introducing new features
that will get people buying more devices, a startup that is pioneering something called “software-defined” surfaces — essentially,
using ultrasound and AI to turn any kind of material, and any kind of surface, into one that will respond to gestures, touch and other
forces — is setting out its stall to help them and other hardware makers change up the game.Sentons, the startup out of Silicon Valley
that is building software-defined surface technology, is today announcing the launch of SurfaceWave, a processor and accompanying gesture
engine that can be used in smartphones and other hardware to create virtual wheels and buttons to control and navigate apps and features on
the devices themselves
The SurfaceWave processor and engine are available to “any mobile manufacturer.”Before this, Sentons had already inked direct deals to
test market interest in its technology
There were already three smartphones released — two of which were only sold in Asia (models and customer names undisclosed by Sentons) and
one of which is made by Asus in partnership with Tencent, the Republic of Gamers phone (the Air Triggers are powered by Sentons)
Jess Lee, the company’s CEO, told me in an interview that there are another 10-12 devices “in process” right now due to be released in
coming cycles
He would not comment on whether his former employer is one of them.Sentons has been around since 2011, but very much under the radar until
this year, when it announced that Lee — who had been at Apple, after his previous company, the cutting-edge imaging startup InVisage, was
acquired by the iPhone maker — was coming on as CEO.The company has quietly raised about $35 million from two investors; NEA and Lee
confirmed to me that it’s currently raising another, probably larger, round
(Given the company’s partnership with Tencent and Asus, those are two companies I would think are candidates as strategic
investors.)Sentons’ core idea is focused around sound — specifically ultra sound. Its system is based around a processor that emits
ultrasonic “pings” (similar to sonar array, the company says, which is used for example on submarines to navigate and communicate) to
detect physical movement and force on the surface of an object
The company says that this technique is much more sophisticated than capacitive touch that has been used on smartphones up to now, because
combined with Sentons’ algorithms it can measure force and intent as well as touch.Combined with the processor that emits the pings and
houses the gesture engine, Sentons also uses “sensor modules” around the perimeter of a device to detect when those pings are
interrupted
The system trains itself and can adjust both to temporal “buttons” and also other unintended things like when a screen cracks and your
gestures move over to a different area of the phone. Gaming — the main use case for Asus’s ROG phone — is an obvious category ripe for
software-defined surfaces
The medium always strives for more immersive experiences, and as more games are either natively made for phones, or ported there because of
the popularity of mobile gaming, handset makers and publishers are always trying to come up with ways to enhance what is, ultimately, very
limited real estate (even with larger screens)
Using any and all parts of a device to experience motion and other physical responses, and to control the game, is a natural fit for what
Sentons has built.But the bigger picture and longer-term goal is to apply Sentons’ technology for other uses on devices — photography
and building enhanced camera tools is one obvious example — and on other “hardware,” like connected cars, clothes and even the human
body, as Sentons’ technology can also work on and through human tissue.“Every surface is an opportunity,” Lee said, noting that
conversations around health and medical technology are still very early, while other areas like wearables and automotive are seeing
“engagement” already
“In the cabin of a vehicle, you have a wealth of tactile materials, whether it’s leather dashboards or metal buttons, and all of those
are extremely interesting to us,” he added.At the same time, the more immediate opportunity for Sentons is the mobile industry.Smartphone
sales have slowed down, and for some vendors declined, in recent years; and while some of that might have to do with premium device prices
continuing to climb, and much higher smartphone penetration globally, some have laid the blame in part on a lack of innovation
Specifically, newer phones are just not providing enough “must have” new features to merit making a purchase of a new device if you
already have one.You could argue that making a technology like this widely available and open to all comers might make those who are trying
to make their devices stand out with special features less inclined to jump on the bandwagon.“Yes, you could say there is more value in
scarcity, an approach we took in the last company,” Lee said, referring to InVisage and how very under the radar it was before being
snapped up by Apple.However, he thinks a different approach is needed here
“Whether we launched this platform to everyone or not, the gates have opened, the piñata has broken, and we see a lot more opportunities
and want to go for them,” he said.“You can call it a multi-pronged approach,” he continued, “but ensuring the adoption of
software-defined interactions [by trying to work with as many companies as possible] gets the technology or use out there quickly.” He
noted that when a new gesture is introduced on devices, it can take time for the world to absorb it, “and we are positive there will be
followers, perhaps with different technology, that will compete with us, so a broad launch is what we are going for.”