Death Stranding: Hideo Kojima explains his new game

INSUBCONTINENT EXCLUSIVE:
Media playback is unsupported on your deviceMedia captionDeath Stranding: A reaction to 'Trump and Brexit'Sam Porter Bridges is scared
Deadly acidic rain is pouring from the clouds, he needs to find shelter
Without his packages, America can't be saved.Sam, played by The Walking Dead's Norman Reedus, has a long journey in front of him full of
twists and turns
His job, or rather your job as the player in control of him, is to deliver messages and connect the world
Connection is the central theme of acclaimed game designer Hideo Kojima's latest work, Death Stranding."The era of today is about
individualism," he tells Radio 1 Newsbeat at his Tokyo studio."We may be connected through the internet more than ever, but what's happening
is that people are attacking each other because we're so connected."Image caption Hideo Kojima explaining Death
Stranding to Newsbeat Newsbeat spent three days behind-the-scenes at Kojima Productions in the Japanese capital to see the
final hours of Death Stranding's creation.The studio itself is at the end of a corridor flooded with fluorescent white light
Honestly, it feels a bit like a spaceship
Once the door's opened the lights come on one-by-one, like a film set
Inside more than 100 staff are quietly going about their business, double-checking that everything in the game is working as it should be
There's an air of calm - but with release day looming you can feel just how busy they all are
Being there has given us unique insight into a title that's had the gaming community scratching its head since first being announced in
2016.Something that became clear is how much its creator wants the game to carry a message about modern society
Image copyrightSONYImage caption Hollywood actors Norman Reedus and Lea Seydoux star in the game
"President Trump right now is building a wall," Kojima tells us
"Then you have Brexit, where the UK is trying to leave the EU, and it feels like there are lots of walls and people thinking only about
themselves in the world
"In Death Stranding we're using bridges to represent connection - there are options to use them or break them
It's about making people think about the meaning of connection."Kojima is keen to stress that his game's message is not targeted at any one
country or community: bringing people back together is a universal theme in his eyes."When we're connected we have a responsibility over
each other
But social media doesn't seem to have that responsibility, for example."Caring for each other is what makes people feel good
We've always been like that in the past."I want people to remember that and feel it in my game." Kojima says that he's "very prone to
loneliness" and thinks there are "similar people all around the world, especially gamers"."So when those people play this game they realise
people like them exist all over the world
Knowing that even though I'm lonely, there are other people like me makes them feel at ease
That's what I would like for them to feel when playing the game."Image copyrightSONYImage caption In Death Stranding
players are rewarded for working together This is Kojima's first release since leaving his former employers Konami to set up
his own studio.He made his name making the Metal Gear series, games that revolutionised the industry by popularising stealth
gameplay.Expectations for Death Stranding, which is released on 8 November, are mixed - with some people uncertain what it has in store for
them.The game's trailers show images of dead animals on a beach, a baby contained in a glass bottle and oily phantoms
Many have been asking, what is this actually all about?Players have waited years to find out and, soon they will.But connecting gamers is
not as simple as it sounds
Gaming communities have been dogged by claims of toxic behaviour by some players for a number of years
Some games developers, like Kojima and others, have been working on a way to solve this in recent years.Image caption
Hideo Kojima has been heavily involved in every aspect of Death Stranding's creation Kojima's solution is for his game to
offer only positive exchanges."You interact with other players by giving thumbs up or likes, there is no way to interact negatively," he
explains."Pretty soon in the game you start receiving worldwide thanks for laying items for other players to use."You'll start thinking
about others when you play and how you might be able to help them."Will his approach work? It won't be properly tested until the game goes
on sale and players across the world start their own journeys as Sam.Image copyrightSONYImage caption The mysterious
game takes place in a post apocalyptic America I've spent roughly 40 hours with an advance copy and it's not like any
experience I've had before.Mainly because it's difficult to place this game into an established genre.It blends travel, adventure and
role-play together and, as expected in a Hideo Kojima game, relies heavily on edited cut-scenes to move the story forward
It has moments of high drama that have you on the edge of your seat and getting stuck into the shared online environment can feel really
rewarding
But the core gameplay mechanic of delivering messages over rough terrain - especially given the size and scale of the map - might get
repetitive and frustrating for players who want, or are used to, games with faster-paced action
This is an experience that rewards patience and investment.Image copyrightSONYImage caption The game is released on 8
November During our time at the studio it was clear to see the influence Kojima has on all aspects on the title: from coming
up with the concept and tweaking game play to directing actors and personally editing the game's trailers
Make no mistake, this is a title shaped by one man's vision - a very different approach to how many other major games are being made, where
tasks like making trailers and developing merchandise are often outsourced to other companies
Kojima defends his way of working, saying: "When I first presented the game to the team there was some negative feedback
"It was the same when I tried to create the stealth genre back in the early 1990s."But when the team agreed to test and build the online
aspects of Death Stranding, and began interacting with it, Kojima says they "started to understand what the game was about"."From that point
on the development process went really fast."Kojima not only wants people to "have fun, be excited, be touched or surprised" - he also wants
them to "re-use their in-game experiences in the real world"."You have to come back to the real world at some point
You can't stay in the game forever
"I want to create an experience in the game that people can use in the real world, like thinking about how we connect." The game clearly has
high ambitions, but it will be the players who step into the shoes of Sam Porter Bridges who will decide whether it meets them.Follow
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