Gfycat ramps up its focus on game clips and highlights as it hits 180M monthly users

INSUBCONTINENT EXCLUSIVE:
Gfycat is already a pretty popular host for lots of content like short clips from shows and movies, but there’s also a pretty substantial
store of content centered around gaming — which is why the company is starting to put some extra focus on it.Gfycat, which is centered
around creator tools to make those short-form video clips and GIFs, said it’s going to create an interface specifically designed for
gamers
Called “Gfycat for gaming,” the startup hopes to ride both the wave of ever-omnipresent GIFs getting shared around the internet and
popular, highly shareable game titles like PlayerUnknown’s Battlegrounds and Rocket League
GIFs serve as a pretty good vehicle for delivering highlight reel clips for those games, which is why it’s going to be putting some extra
focus on that audience
Gaming is one of the most popular verticals on Gfycat, CEO Richard Rabbat said.“As we were looking at different verticals, gaming is such
a strong vertical, and we wanted gamers to get an experience that just really speaks to what they’re looking for,” he said
“We wanted to just focus on that as opposed to content that was much more mixed. You see a lot of teams or players that will play for
hours, but that exciting moment was like 10 seconds or 20 seconds
They want to capture them and keep them, to chat about them, and share them.”While the platforms are certainly a big component of this,
creator tools for getting that content onto the Internet is also a pretty big segment
That’s what Gfycat focuses on, and the company says it has 180 million monthly active users, which is up from 130 million monthly active
users in October last year
The service has more than 500 million page views every month, Rabbat said.There are two changes that are coming with this update: first,
there will be a direct home for gaming highlights on Gfycat, where users can follow creators in that area; second, the time limit for Gfycat
clips is growing to around 60 seconds instead of just 15, which is a soft change the company made in the past few months
Both are geared toward making content more shareable in order to grab those highlights, which might not just fall into 15 second buckets
Down the line, the company will start working on subscribing to specific channel.“A lot of gaming moments are created in 10 or 15
seconds,” Rabbat said
“Some of the gamers have been asking us for a longer period
We moved from 15 seconds to 60 seconds so people can share exciting experiences that take a little more time
GIFs are not only just a moment but also it’s a bit of storytelling
We wanted people to have the ability to do that storytelling.”GIFs are already a big market, and there has even been some activity from
the major players looking to dive further into that type of content
Earlier this month, Google acquired Tenor, a GIF platform that has its own keyboard and integrates with a variety of messenger services —
even ones like LinkedIn
That a tool like Tenor or Giphy has grown to encompass all those messaging tools is just a further example of how much of an opportunity
platforms centered around GIFs have.The short-form video clips, as Gfycat likes to label them, are a good form factor for compressing a lot
of information into a unit of content that’s easy to share among friends or an audience on the Internet
Rather than just sending a text message, a GIF can convey some element of emotion alongside just the typical information or response some
user is trying to achieve
That’s led to a big boom for those companies, with Tenor hitting 12 billion GIF searches every month as an example.